Sunbeam | Spells
| Level | 6, Evocation |
|---|---|
| Type | Savings Throw |
| Spell Save Attribute | Con |
| Range | Self (60-foot line) |
| Casting Time | 1 action |
| Components | V, S, M |
| Damage | 6d8, Radiant |
| Duration | Concentration, up to 1 minute |
| Material Components | a magnifying glass |
Description
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.
You can create a new line of radiance as your action on any turn until the spell ends. For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.