Spike Growth | Spells
Level | 2, Transmutation |
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Type | Automatic |
Range | 150 feet |
Casting Time | 1 action |
Components | V, S, M |
Damage | 2d4, Piercing |
Duration | Concentration, up to 10 minutes |
Material Components | seven sharp thorns or seven small twigs, each sharpened to a point |
Description
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.