Spike Growth | Spells

Level 2, Transmutation
Type Automatic
Range 150 feet
Casting Time 1 action
Components V, S, M
Damage 2d4, Piercing
Duration Concentration, up to 10 minutes
Material Components seven sharp thorns or seven small twigs, each sharpened to a point

Description

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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