Ice Storm | Spells
Level | 4, Evocation |
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Type | Savings Throw |
Spell Save Attribute | Dex |
Range | 300 feet |
Casting Time | 1 action |
Components | V, S, M |
Damage | 2d6 and 4d6, Bludgeoning And Cold |
Duration | Instantaneous |
Material Components | a pinch of dust and a few drops of water |
Description
A hail of rock-hard ice pounds to the ground in a 20- foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.