Fireball | Spells
| Level | 3, Evocation |
|---|---|
| Type | Savings Throw |
| Spell Save Attribute | Dex |
| Range | 150 feet |
| Casting Time | 1 action |
| Components | V, S, M |
| Damage | 8d6, Fire |
| Duration | Instantaneous |
| Material Components | a tiny ball of bat guano and sulfur |
Description
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.