Continual Flame | Spells
|
Level
|
2,
Evocation
|
|
Type
|
Automatic
|
|
Range
|
Touch
|
|
Casting Time
|
1 action
|
|
Components
|
V, S, M
|
|
Duration
|
Until dispelled
|
|
Material Components
|
ruby dust worth 50 gp, which the spell consumes
|
Description
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.
This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.
This data is distributed under the
Open Gaming License v 1.0a
.
Copyright 2000, Wizards of the Coast, LLC.
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