Black Tentacles | Spells
Level | 4, Conjuration |
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Type | Savings Throw |
Spell Save Attribute | Dex |
Range | 90 feet |
Casting Time | 1 action |
Components | V, S, M |
Damage | 3d6, Bludgeoning |
Duration | Concentration, up to 1 minute |
Material Components | a piece of tentacle from a giant octopus or a giant squid |
Description
Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.
When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.
A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.