Young Gold Dragon | Monsters
Type | Dragon |
---|---|
Hit Points | 178 (17d10 + 85) |
Armor Class | 18 |
Challenge | 10, 5900 XP |
Speed | 40 Ft., Fly 80 Ft., Swim 40 Ft. |
Size | Large |
Alignment | Lawful Good |
Languages | Common, Draconic |
Senses | Blindsight 30 Ft., Darkvision 120 Ft., Passive Perception 19 |
Skills | Insight +5, Perception +9, Persuasion +9, Stealth +6 |
Damage Immunities | Fire |
Saving Throws | Dex +6, Con +9, Wis +5, Cha +9 |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
23 | 14 | 21 | 16 | 13 | 20 |
Description
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.