Worg | Monsters

Type Monstrosity
Hit Points 26 (4d10 + 4)
Armor Class 13
Challenge 1/2, 100 XP
Speed 50 Ft.
Size Large
Alignment Neutral Evil
Languages Goblin, Worg
Senses Darkvision 60 Ft., Passive Perception 14
Skills Perception +4
Strength Dexterity Constitution Intelligence Wisdom Charisma
16 13 13 7 11 8

Description

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.


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