Wolf | Monsters
| Type | Beast |
|---|---|
| Hit Points | 11 (2d8 + 2) |
| Armor Class | 13 |
| Challenge | 1/4, 50 XP |
| Speed | 40 Ft. |
| Size | Medium |
| Alignment | Unaligned |
| Languages | |
| Senses | Passive Perception 13 |
| Skills | Perception +3, Stealth +4 |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 12 | 15 | 12 | 3 | 12 | 6 |
Description
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.