Wolf | Monsters

Type Beast
Hit Points 11 (2d8 + 2)
Armor Class 13
Challenge 1/4, 50 XP
Speed 40 Ft.
Size Medium
Alignment Unaligned
Languages
Senses Passive Perception 13
Skills Perception +3, Stealth +4
Strength Dexterity Constitution Intelligence Wisdom Charisma
12 15 12 3 12 6

Description

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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