Winter Wolf | Monsters
Type | Monstrosity |
---|---|
Hit Points | 75 (10d10 + 20) |
Armor Class | 13 |
Challenge | 3, 700 XP |
Speed | 50 Ft. |
Size | Large |
Alignment | Neutral Evil |
Languages | Common, Giant, Winter Wolf |
Senses | Passive Perception 15 |
Skills | Perception +5, Stealth +3 |
Damage Immunities | Cold |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
18 | 13 | 14 | 7 | 12 | 8 |
Description
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Snow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Cold Breath (Recharge 5-6). The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.