Thug | Monsters

Type Humanoid
Hit Points 32 (5d8 + 10)
Armor Class 11
Challenge 1/2, 100 XP
Speed 30 Ft.
Size Medium
Alignment Any Non-Good Alignment
Languages Any One Language (usually Common)
Senses Passive Perception 10
Skills Intimidation +2
Strength Dexterity Constitution Intelligence Wisdom Charisma
15 11 14 10 10 11

Description

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Multiattack. The thug makes two melee attacks.

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

This data is distributed under the Open Gaming License v 1.0a . Copyright 2000, Wizards of the Coast, LLC.

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