Thug | Monsters
| Type | Humanoid |
|---|---|
| Hit Points | 32 (5d8 + 10) |
| Armor Class | 11 |
| Challenge | 1/2, 100 XP |
| Speed | 30 Ft. |
| Size | Medium |
| Alignment | Any Non-Good Alignment |
| Languages | Any One Language (usually Common) |
| Senses | Passive Perception 10 |
| Skills | Intimidation +2 |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 15 | 11 | 14 | 10 | 10 | 11 |
Description
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Multiattack. The thug makes two melee attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.