Swarm of Quippers | Monsters

Type Swarm Of Tiny Beasts
Hit Points 28 (8d8)
Armor Class 13
Challenge 1, 200 XP
Speed 0 Ft., Swim 40 Ft.
Size Medium
Alignment Unaligned
Languages
Senses Darkvision 60 Ft., Passive Perception 8
Skills
Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Damage Immunities Bludgeoning, Piercing, Slashing
Strength Dexterity Constitution Intelligence Wisdom Charisma
13 16 9 1 7 2

Description

Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

Water Breathing. The swarm can breathe only underwater.

Actions

Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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