Swarm of Bats | Monsters

Type Swarm Of Tiny Beasts
Hit Points 22 (5d8)
Armor Class 12
Challenge 1/4, 50 XP
Speed 0 Ft., Fly 30 Ft.
Size Medium
Alignment Unaligned
Languages
Senses Blindsight 60 Ft., Passive Perception 11
Skills
Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Damage Immunities Bludgeoning, Piercing, Slashing
Strength Dexterity Constitution Intelligence Wisdom Charisma
5 15 10 2 12 4

Description

Echolocation. The swarm can't use its blindsight while deafened.

Keen Hearing. The swarm has advantage on Wisdom (Perception) checks that rely on hearing.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.

Actions

Bites. Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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