Storm Giant | Monsters

Type Giant
Hit Points 230 (20d12 + 100)
Armor Class 16
Challenge 13, 10000 XP
Speed 50 Ft., Swim 50 Ft.
Size Huge
Alignment Chaotic Good
Languages Common, Giant
Senses Passive Perception 19
Skills Arcana +8, Athletics +14, History +8, Perception +9
Damage Immunities Lightning, Thunder
Damage Immunities Cold
Saving Throws Str +14, Con +10, Wis +9, Cha +9
Strength Dexterity Constitution Intelligence Wisdom Charisma
29 14 20 16 18 18

Description

Amphibious. The giant can breathe air and water.

Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:At will: detect magic, feather fall, levitate, light3/day each: control weather, water breathing

Actions

Multiattack. The giant makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.

Rock. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

Lightning Strike (Recharge 5-6). The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

This data is distributed under the Open Gaming License v 1.0a . Copyright 2000, Wizards of the Coast, LLC.

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