Stone Golem | Monsters

Type Construct
Hit Points 178 (17d10 + 85)
Armor Class 17
Challenge 10, 5900 XP
Speed 30 Ft.
Size Large
Alignment Unaligned
Languages Understands The Languages Of Its Creator But Can't Speak
Senses Darkvision 120 Ft., Passive Perception 10
Skills
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons That Aren't Adamantine
Strength Dexterity Constitution Intelligence Wisdom Charisma
22 9 20 3 11 1

Description

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Slow (Recharge 5-6). The golem targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

This data is distributed under the Open Gaming License v 1.0a . Copyright 2000, Wizards of the Coast, LLC.

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