Stone Giant | Monsters
| Type | Giant |
|---|---|
| Hit Points | 126 (11d12 + 55) |
| Armor Class | 17 |
| Challenge | 7, 2900 XP |
| Speed | 40 Ft. |
| Size | Huge |
| Alignment | Neutral |
| Languages | Giant |
| Senses | Darkvision 60 Ft., Passive Perception 14 |
| Skills | Athletics +12, Perception +4 |
| Saving Throws | Dex +5, Con +8, Wis +4 |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 23 | 15 | 20 | 10 | 12 | 9 |
Description
Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.