Stirge | Monsters
| Type | Beast |
|---|---|
| Hit Points | 2 (1d4) |
| Armor Class | 14 |
| Challenge | 1/8, 25 XP |
| Speed | 10 Ft., Fly 40 Ft. |
| Size | Tiny |
| Alignment | Unaligned |
| Languages | |
| Senses | Darkvision 60 Ft., Passive Perception 9 |
| Skills |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 4 | 16 | 11 | 2 | 8 | 6 |
Description
Actions
Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.