Spy | Monsters

Type Humanoid
Hit Points 27 (6d8)
Armor Class 12
Challenge 1, 200 XP
Speed 30 Ft.
Size Medium
Alignment Any Alignment
Languages Any Two Languages
Senses Passive Perception 16
Skills Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Stealth +4
Strength Dexterity Constitution Intelligence Wisdom Charisma
10 15 10 12 14 16

Description

Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Actions

Multiattack. The spy makes two melee attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

This data is distributed under the Open Gaming License v 1.0a . Copyright 2000, Wizards of the Coast, LLC.

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