Spy | Monsters
Type | Humanoid |
---|---|
Hit Points | 27 (6d8) |
Armor Class | 12 |
Challenge | 1, 200 XP |
Speed | 30 Ft. |
Size | Medium |
Alignment | Any Alignment |
Languages | Any Two Languages |
Senses | Passive Perception 16 |
Skills | Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Stealth +4 |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
10 | 15 | 10 | 12 | 14 | 16 |
Description
Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.
Actions
Multiattack. The spy makes two melee attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.