Sprite | Monsters
Type | Fey |
---|---|
Hit Points | 2 (1d4) |
Armor Class | 15 |
Challenge | 1/4, 50 XP |
Speed | 10 Ft., Fly 40 Ft. |
Size | Tiny |
Alignment | Neutral Good |
Languages | Common, Elvish, Sylvan |
Senses | Passive Perception 13 |
Skills | Perception +3, Stealth +8 |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
3 | 18 | 10 | 14 | 13 | 11 |
Description
Actions
Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.