Spirit Naga | Monsters
| Type | Monstrosity |
|---|---|
| Hit Points | 75 (10d10 + 20) |
| Armor Class | 15 |
| Challenge | 8, 3900 XP |
| Speed | 40 Ft. |
| Size | Large |
| Alignment | Chaotic Evil |
| Languages | Abyssal, Common |
| Senses | Darkvision 60 Ft., Passive Perception 12 |
| Skills | |
| Condition Immunities | Charmed, Poisoned |
| Damage Immunities | Poison |
| Saving Throws | Dex +6, Con +5, Wis +5, Cha +6 |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 18 | 17 | 14 | 16 | 15 | 16 |
Description
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: Cantrips (at will): mage hand, minor illusion, ray of frost 1st level (4 slots): charm person, detect magic, sleep 2nd level (3 slots): detect thoughts, hold person 3rd level (3 slots): lightning bolt, water breathing 4th level (3 slots): blight, dimension door 5th level (2 slots): dominate person
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.