Spirit Naga | Monsters

Type Monstrosity
Hit Points 75 (10d10 + 20)
Armor Class 15
Challenge 8, 3900 XP
Speed 40 Ft.
Size Large
Alignment Chaotic Evil
Languages Abyssal, Common
Senses Darkvision 60 Ft., Passive Perception 12
Skills
Condition Immunities Charmed, Poisoned
Damage Immunities Poison
Saving Throws Dex +6, Con +5, Wis +5, Cha +6
Strength Dexterity Constitution Intelligence Wisdom Charisma
18 17 14 16 15 16

Description

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: Cantrips (at will): mage hand, minor illusion, ray of frost 1st level (4 slots): charm person, detect magic, sleep 2nd level (3 slots): detect thoughts, hold person 3rd level (3 slots): lightning bolt, water breathing 4th level (3 slots): blight, dimension door 5th level (2 slots): dominate person

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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