Specter | Monsters

Type Undead
Hit Points 22 (5d8)
Armor Class 12
Challenge 1, 200 XP
Speed 0 Ft., Fly 50 Ft. (hover)
Size Medium
Alignment Chaotic Evil
Languages Understands All Languages It Knew In Life But Can't Speak
Senses Darkvision 60 Ft., Passive Perception 10
Skills
Condition Immunities Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Damage Immunities Necrotic, Poison
Damage Immunities Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
Strength Dexterity Constitution Intelligence Wisdom Charisma
1 14 11 10 10 11

Description

Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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