Shrieker | Monsters

Type Plant
Hit Points 13 (3d8)
Armor Class 5
Challenge 0, 10 XP
Speed 0 Ft.
Size Medium
Alignment Unaligned
Languages
Senses Blindsight 30 Ft. (blind Beyond This Radius), Passive Perception 6
Skills
Condition Immunities Blinded, Deafened, Frightened
Strength Dexterity Constitution Intelligence Wisdom Charisma
1 1 10 1 3 1

Description

False Appearance. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.

Actions

Shriek. When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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