Shrieker | Monsters
| Type | Plant |
|---|---|
| Hit Points | 13 (3d8) |
| Armor Class | 5 |
| Challenge | 0, 10 XP |
| Speed | 0 Ft. |
| Size | Medium |
| Alignment | Unaligned |
| Languages | |
| Senses | Blindsight 30 Ft. (blind Beyond This Radius), Passive Perception 6 |
| Skills | |
| Condition Immunities | Blinded, Deafened, Frightened |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 1 | 1 | 10 | 1 | 3 | 1 |
Description
False Appearance. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.
Actions
Shriek. When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward