Shambling Mound | Monsters
Type | Plant |
---|---|
Hit Points | 136 (16d10 + 48) |
Armor Class | 15 |
Challenge | 5, 1800 XP |
Speed | 20 Ft., Swim 20 Ft. |
Size | Large |
Alignment | Unaligned |
Languages | |
Senses | Blindsight 60 Ft. (blind Beyond This Radius), Passive Perception 10 |
Skills | Stealth +2 |
Condition Immunities | Blinded, Deafened, Exhaustion |
Damage Immunities | Lightning |
Damage Immunities | Cold, Fire |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
18 | 8 | 16 | 5 | 10 | 5 |
Description
Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
Actions
Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.