Shadow | Monsters
Type | Undead |
---|---|
Hit Points | 16 (3d8 + 3) |
Armor Class | 12 |
Challenge | 1/2, 100 XP |
Speed | 40 Ft. |
Size | Medium |
Alignment | Chaotic Evil |
Languages | |
Senses | Darkvision 60 Ft., Passive Perception 10 |
Skills | Stealth +4 |
Condition Immunities | Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained |
Damage Immunities | Necrotic, Poison |
Damage Immunities | Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons |
Damage Vulnerabilities | Radiant |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
6 | 14 | 13 | 6 | 10 | 8 |
Description
Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Actions
Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.