Shadow | Monsters

Type Undead
Hit Points 16 (3d8 + 3)
Armor Class 12
Challenge 1/2, 100 XP
Speed 40 Ft.
Size Medium
Alignment Chaotic Evil
Languages
Senses Darkvision 60 Ft., Passive Perception 10
Skills Stealth +4
Condition Immunities Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Damage Immunities Necrotic, Poison
Damage Immunities Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
Damage Vulnerabilities Radiant
Strength Dexterity Constitution Intelligence Wisdom Charisma
6 14 13 6 10 8

Description

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.

Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

This data is distributed under the Open Gaming License v 1.0a . Copyright 2000, Wizards of the Coast, LLC.

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