Scout | Monsters
Type | Humanoid |
---|---|
Hit Points | 16 (3d8 + 3) |
Armor Class | 13 |
Challenge | 1/2, 100 XP |
Speed | 30 Ft. |
Size | Medium |
Alignment | Any Alignment |
Languages | Any One Language (usually Common) |
Senses | Passive Perception 15 |
Skills | Nature +4, Perception +5, Stealth +6, Survival +5 |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
11 | 14 | 12 | 11 | 13 | 11 |
Description
Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Multiattack. The scout makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.