Scout | Monsters

Type Humanoid
Hit Points 16 (3d8 + 3)
Armor Class 13
Challenge 1/2, 100 XP
Speed 30 Ft.
Size Medium
Alignment Any Alignment
Languages Any One Language (usually Common)
Senses Passive Perception 15
Skills Nature +4, Perception +5, Stealth +6, Survival +5
Strength Dexterity Constitution Intelligence Wisdom Charisma
11 14 12 11 13 11

Description

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. The scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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