Satyr | Monsters
Type | Fey |
---|---|
Hit Points | 31 (7d8) |
Armor Class | 14 |
Challenge | 1/2, 100 XP |
Speed | 40 Ft. |
Size | Medium |
Alignment | Chaotic Neutral |
Languages | Common, Elvish, Sylvan |
Senses | Passive Perception 12 |
Skills | Perception +2, Performance +6, Stealth +5 |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
12 | 16 | 11 | 12 | 10 | 14 |
Description
Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Variant: Panpipes. Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.