Satyr | Monsters

Type Fey
Hit Points 31 (7d8)
Armor Class 14
Challenge 1/2, 100 XP
Speed 40 Ft.
Size Medium
Alignment Chaotic Neutral
Languages Common, Elvish, Sylvan
Senses Passive Perception 12
Skills Perception +2, Performance +6, Stealth +5
Strength Dexterity Constitution Intelligence Wisdom Charisma
12 16 11 12 10 14

Description

Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Variant: Panpipes. Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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