Salamander | Monsters

Type Elemental
Hit Points 90 (12d10 + 24)
Armor Class 15
Challenge 5, 1800 XP
Speed 30 Ft.
Size Large
Alignment Neutral Evil
Languages Ignan
Senses Darkvision 60 Ft., Passive Perception 10
Skills
Damage Immunities Fire
Damage Immunities Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
Damage Vulnerabilities Cold
Strength Dexterity Constitution Intelligence Wisdom Charisma
18 14 15 11 10 12

Description

Heated Body. A creature that touches the salamander or hits it with a melee attack while within 5 ft. of it takes 7 (2d6) fire damage.

Heated Weapons. Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).

Actions

Multiattack. The salamander makes two attacks: one with its spear and one with its tail.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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