Reef Shark | Monsters

Type Beast
Hit Points 22 (4d8 + 4)
Armor Class 12
Challenge 1/2, 100 XP
Speed Swim 40 Ft.
Size Medium
Alignment Unaligned
Languages
Senses Blindsight 30 Ft., Passive Perception 12
Skills Perception +2
Strength Dexterity Constitution Intelligence Wisdom Charisma
14 13 13 1 10 4

Description

Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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