Reef Shark | Monsters
| Type | Beast |
|---|---|
| Hit Points | 22 (4d8 + 4) |
| Armor Class | 12 |
| Challenge | 1/2, 100 XP |
| Speed | Swim 40 Ft. |
| Size | Medium |
| Alignment | Unaligned |
| Languages | |
| Senses | Blindsight 30 Ft., Passive Perception 12 |
| Skills | Perception +2 |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 14 | 13 | 13 | 1 | 10 | 4 |
Description
Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.