Quipper | Monsters

Type Beast
Hit Points 1 (1d4)
Armor Class 13
Challenge 0, 10 XP
Speed Swim 40 Ft.
Size Tiny
Alignment Unaligned
Languages
Senses Darkvision 60 Ft., Passive Perception 8
Skills
Strength Dexterity Constitution Intelligence Wisdom Charisma
2 16 9 1 7 2

Description

Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing. The quipper can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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