Priest | Monsters
Type | Humanoid |
---|---|
Hit Points | 27 (5d8 + 5) |
Armor Class | 13 |
Challenge | 2, 450 XP |
Speed | 25 Ft. |
Size | Medium |
Alignment | Any Alignment |
Languages | Any Two Languages |
Senses | Passive Perception 13 |
Skills | Medicine +7, Persuasion +3, Religion +4 |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
10 | 10 | 12 | 13 | 16 | 13 |
Description
Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy 1st level (4 slots): cure wounds, guiding bolt, sanctuary 2nd level (3 slots): lesser restoration, spiritual weapon 3rd level (2 slots): dispel magic, spirit guardians
Actions
Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.