Phase Spider | Monsters

Type Monstrosity
Hit Points 32 (5d10 + 5)
Armor Class 13
Challenge 3, 700 XP
Speed 30 Ft., Climb 30 Ft.
Size Large
Alignment Unaligned
Languages
Senses Darkvision 60 Ft., Passive Perception 10
Skills Stealth +6
Strength Dexterity Constitution Intelligence Wisdom Charisma
15 15 12 6 10 6

Description

Ethereal Jaunt. As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker. The spider ignores movement restrictions caused by webbing.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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