Panther | Monsters

Type Beast
Hit Points 13 (3d8)
Armor Class 12
Challenge 1/4, 50 XP
Speed 50 Ft., Climb 40 Ft.
Size Medium
Alignment Unaligned
Languages
Senses Passive Perception 14
Skills Perception +4, Stealth +6
Strength Dexterity Constitution Intelligence Wisdom Charisma
14 15 10 3 14 7

Description

Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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