Panther | Monsters
| Type | Beast |
|---|---|
| Hit Points | 13 (3d8) |
| Armor Class | 12 |
| Challenge | 1/4, 50 XP |
| Speed | 50 Ft., Climb 40 Ft. |
| Size | Medium |
| Alignment | Unaligned |
| Languages | |
| Senses | Passive Perception 14 |
| Skills | Perception +4, Stealth +6 |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 14 | 15 | 10 | 3 | 14 | 7 |
Description
Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.