Orc | Monsters
| Type | Humanoid |
|---|---|
| Hit Points | 15 (2d8 + 6) |
| Armor Class | 13 |
| Challenge | 1/2, 100 XP |
| Speed | 30 Ft. |
| Size | Medium |
| Alignment | Chaotic Evil |
| Languages | Common, Orc |
| Senses | Darkvision 60 Ft., Passive Perception 10 |
| Skills | Intimidation +2 |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 16 | 12 | 16 | 7 | 11 | 10 |
Description
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.