Nightmare | Monsters
| Type | Fiend |
|---|---|
| Hit Points | 68 (8d10 + 24) |
| Armor Class | 13 |
| Challenge | 3, 700 XP |
| Speed | 60 Ft., Fly 90 Ft. |
| Size | Large |
| Alignment | Neutral Evil |
| Languages | Understands Abyssal, Common, And Infernal But Can't Speak |
| Senses | Passive Perception 11 |
| Skills | |
| Damage Immunities | Fire |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 18 | 15 | 16 | 10 | 13 | 15 |
Description
Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.
Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.