Nightmare | Monsters

Type Fiend
Hit Points 68 (8d10 + 24)
Armor Class 13
Challenge 3, 700 XP
Speed 60 Ft., Fly 90 Ft.
Size Large
Alignment Neutral Evil
Languages Understands Abyssal, Common, And Infernal But Can't Speak
Senses Passive Perception 11
Skills
Damage Immunities Fire
Strength Dexterity Constitution Intelligence Wisdom Charisma
18 15 16 10 13 15

Description

Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.

Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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