Mummy | Monsters

Type Undead
Hit Points 58 (9d8 + 18)
Armor Class 11
Challenge 3, 700 XP
Speed 20 Ft.
Size Medium
Alignment Lawful Evil
Languages The Languages It Knew In Life
Senses Darkvision 60 Ft., Passive Perception 10
Skills
Condition Immunities Necrotic, Poisoned
Damage Immunities Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
Damage Vulnerabilities Fire
Saving Throws Wis +2
Strength Dexterity Constitution Intelligence Wisdom Charisma
16 8 15 6 10 12

Description

Actions

Multiattack. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

Rotting Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

Dreadful Glare. The mummy targets one creature it can see within 60 ft. of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

This data is distributed under the Open Gaming License v 1.0a . Copyright 2000, Wizards of the Coast, LLC.

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