Minotaur Skeleton | Monsters
| Type | Undead |
|---|---|
| Hit Points | 67 (9d10 + 18) |
| Armor Class | 12 |
| Challenge | 2, 450 XP |
| Speed | 40 Ft. |
| Size | Large |
| Alignment | Lawful Evil |
| Languages | Understands Abyssal But Can't Speak |
| Senses | Darkvision 60 Ft., Passive Perception 9 |
| Skills | |
| Condition Immunities | Exhaustion, Poisoned |
| Damage Immunities | Poison |
| Damage Vulnerabilities | Bludgeoning |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 18 | 11 | 15 | 6 | 8 | 5 |
Description
Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.