Minotaur Skeleton | Monsters

Type Undead
Hit Points 67 (9d10 + 18)
Armor Class 12
Challenge 2, 450 XP
Speed 40 Ft.
Size Large
Alignment Lawful Evil
Languages Understands Abyssal But Can't Speak
Senses Darkvision 60 Ft., Passive Perception 9
Skills
Condition Immunities Exhaustion, Poisoned
Damage Immunities Poison
Damage Vulnerabilities Bludgeoning
Strength Dexterity Constitution Intelligence Wisdom Charisma
18 11 15 6 8 5

Description

Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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