Merrow | Monsters
| Type | Monstrosity |
|---|---|
| Hit Points | 45 (6d10 + 12) |
| Armor Class | 13 |
| Challenge | 2, 450 XP |
| Speed | 10 Ft., Swim 40 Ft. |
| Size | Large |
| Alignment | Chaotic Evil |
| Languages | Abyssal, Aquan |
| Senses | Darkvision 60 Ft., Passive Perception 10 |
| Skills |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 18 | 10 | 15 | 8 | 10 | 9 |
Description
Amphibious. The merrow can breathe air and water.
Actions
Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.