Merrow | Monsters

Type Monstrosity
Hit Points 45 (6d10 + 12)
Armor Class 13
Challenge 2, 450 XP
Speed 10 Ft., Swim 40 Ft.
Size Large
Alignment Chaotic Evil
Languages Abyssal, Aquan
Senses Darkvision 60 Ft., Passive Perception 10
Skills
Strength Dexterity Constitution Intelligence Wisdom Charisma
18 10 15 8 10 9

Description

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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