Merfolk | Monsters

Type Humanoid
Hit Points 11 (2d8 + 2)
Armor Class 11
Challenge 1/8, 25 XP
Speed 10 Ft., Swim 40 Ft.
Size Medium
Alignment Neutral
Languages Aquan, Common
Senses Passive Perception 12
Skills Perception +2
Strength Dexterity Constitution Intelligence Wisdom Charisma
10 13 12 11 11 12

Description

Amphibious. The merfolk can breathe air and water.

Actions

Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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