Merfolk | Monsters
| Type | Humanoid |
|---|---|
| Hit Points | 11 (2d8 + 2) |
| Armor Class | 11 |
| Challenge | 1/8, 25 XP |
| Speed | 10 Ft., Swim 40 Ft. |
| Size | Medium |
| Alignment | Neutral |
| Languages | Aquan, Common |
| Senses | Passive Perception 12 |
| Skills | Perception +2 |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 10 | 13 | 12 | 11 | 11 | 12 |
Description
Amphibious. The merfolk can breathe air and water.
Actions
Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.