Mammoth | Monsters

Type Beast
Hit Points 126 (11d12 + 55)
Armor Class 13
Challenge 6, 2300 XP
Speed 40 Ft.
Size Huge
Alignment Unaligned
Languages
Senses Passive Perception 10
Skills
Strength Dexterity Constitution Intelligence Wisdom Charisma
24 9 21 3 11 6

Description

Trampling Charge. If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.

Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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