Mammoth | Monsters
| Type | Beast |
|---|---|
| Hit Points | 126 (11d12 + 55) |
| Armor Class | 13 |
| Challenge | 6, 2300 XP |
| Speed | 40 Ft. |
| Size | Huge |
| Alignment | Unaligned |
| Languages | |
| Senses | Passive Perception 10 |
| Skills |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 24 | 9 | 21 | 3 | 11 | 6 |
Description
Trampling Charge. If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.
Actions
Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.
Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.