Magmin | Monsters

Type Elemental
Hit Points 9 (2d6 + 2)
Armor Class 14
Challenge 1/2, 100 XP
Speed 30 Ft.
Size Small
Alignment Chaotic Neutral
Languages Ignan
Senses Darkvision 60 Ft., Passive Perception 10
Skills
Damage Immunities Fire
Damage Immunities Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
Strength Dexterity Constitution Intelligence Wisdom Charisma
7 15 12 8 11 10

Description

Death Burst. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

Ignited Illumination. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.

Actions

Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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