Mage | Monsters
Type | Humanoid |
---|---|
Hit Points | 40 (9d8) |
Armor Class | 12 |
Challenge | 6, 2300 XP |
Speed | 30 Ft. |
Size | Medium |
Alignment | Any Alignment |
Languages | Any Four Languages |
Senses | Passive Perception 11 |
Skills | Arcana +6, History +6 |
Saving Throws | Int +6, Wis +4 |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
9 | 14 | 11 | 17 | 12 | 11 |
Description
Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: Cantrips (at will): fire bolt, light, mage hand, prestidigitation 1st level (4 slots): detect magic, mage armor, magic missile, shield 2nd level (3 slots): misty step, suggestion 3rd level (3 slots): counterspell, fireball, fly 4th level (3 slots): greater invisibility, ice storm 5th level (1 slot): cone of cold
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.