Mage | Monsters

Type Humanoid
Hit Points 40 (9d8)
Armor Class 12
Challenge 6, 2300 XP
Speed 30 Ft.
Size Medium
Alignment Any Alignment
Languages Any Four Languages
Senses Passive Perception 11
Skills Arcana +6, History +6
Saving Throws Int +6, Wis +4
Strength Dexterity Constitution Intelligence Wisdom Charisma
9 14 11 17 12 11

Description

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: Cantrips (at will): fire bolt, light, mage hand, prestidigitation 1st level (4 slots): detect magic, mage armor, magic missile, shield 2nd level (3 slots): misty step, suggestion 3rd level (3 slots): counterspell, fireball, fly 4th level (3 slots): greater invisibility, ice storm 5th level (1 slot): cone of cold

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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