Lizardfolk | Monsters

Type Humanoid
Hit Points 22 (4d8 + 4)
Armor Class 15
Challenge 1/2, 100 XP
Speed 30 Ft., Swim 30 Ft.
Size Medium
Alignment Neutral
Languages Draconic
Senses Passive Perception 13
Skills Perception +3, Stealth +4, Survival +5
Strength Dexterity Constitution Intelligence Wisdom Charisma
15 10 13 7 12 7

Description

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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