Lion | Monsters
Type | Beast |
---|---|
Hit Points | 26 (4d10 + 4) |
Armor Class | 12 |
Challenge | 1, 200 XP |
Speed | 50 Ft. |
Size | Large |
Alignment | Unaligned |
Languages | |
Senses | Passive Perception 13 |
Skills | Perception +3, Stealth +6 |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
17 | 15 | 13 | 3 | 12 | 8 |
Description
Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Pounce. If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap. With a 10-foot running start, the lion can long jump up to 25 ft..
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.