Lemure | Monsters

Type Fiend
Hit Points 13 (3d8)
Armor Class 7
Challenge 0, 10 XP
Speed 15 Ft.
Size Medium
Alignment Lawful Evil
Languages Understands Infernal But Can't Speak
Senses Darkvision 120 Ft., Passive Perception 10
Skills
Condition Immunities Charmed, Frightened, Poisoned
Damage Immunities Fire, Poison
Damage Immunities Cold
Strength Dexterity Constitution Intelligence Wisdom Charisma
10 5 11 1 11 3

Description

Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage


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