Lemure | Monsters
Type | Fiend |
---|---|
Hit Points | 13 (3d8) |
Armor Class | 7 |
Challenge | 0, 10 XP |
Speed | 15 Ft. |
Size | Medium |
Alignment | Lawful Evil |
Languages | Understands Infernal But Can't Speak |
Senses | Darkvision 120 Ft., Passive Perception 10 |
Skills | |
Condition Immunities | Charmed, Frightened, Poisoned |
Damage Immunities | Fire, Poison |
Damage Immunities | Cold |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
10 | 5 | 11 | 1 | 11 | 3 |
Description
Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage