Lemure | Monsters
| Type | Fiend |
|---|---|
| Hit Points | 13 (3d8) |
| Armor Class | 7 |
| Challenge | 0, 10 XP |
| Speed | 15 Ft. |
| Size | Medium |
| Alignment | Lawful Evil |
| Languages | Understands Infernal But Can't Speak |
| Senses | Darkvision 120 Ft., Passive Perception 10 |
| Skills | |
| Condition Immunities | Charmed, Frightened, Poisoned |
| Damage Immunities | Fire, Poison |
| Damage Immunities | Cold |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 10 | 5 | 11 | 1 | 11 | 3 |
Description
Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage