Lamia | Monsters
Type | Monstrosity |
---|---|
Hit Points | 97 (13d10 + 26) |
Armor Class | 13 |
Challenge | 4, 1100 XP |
Speed | 30 Ft. |
Size | Large |
Alignment | Chaotic Evil |
Languages | Abyssal, Common |
Senses | Darkvision 60 Ft., Passive Perception 12 |
Skills | Deception +7, Insight +4, Stealth +3 |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
16 | 13 | 15 | 14 | 15 | 16 |
Description
Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas
Actions
Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.