Kobold | Monsters
Type | Humanoid |
---|---|
Hit Points | 5 (2d6) |
Armor Class | 12 |
Challenge | 1/8, 25 XP |
Speed | 30 Ft. |
Size | Small |
Alignment | Lawful Evil |
Languages | Common, Draconic |
Senses | Darkvision 60 Ft., Passive Perception 8 |
Skills |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
7 | 15 | 9 | 8 | 7 | 8 |
Description
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.