Jackal | Monsters
| Type | Beast |
|---|---|
| Hit Points | 3 (1d6) |
| Armor Class | 12 |
| Challenge | 0, 10 XP |
| Speed | 40 Ft. |
| Size | Small |
| Alignment | Unaligned |
| Languages | |
| Senses | Passive Perception 13 |
| Skills | Perception +3 |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 8 | 15 | 11 | 3 | 12 | 6 |
Description
Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.