Jackal | Monsters

Type Beast
Hit Points 3 (1d6)
Armor Class 12
Challenge 0, 10 XP
Speed 40 Ft.
Size Small
Alignment Unaligned
Languages
Senses Passive Perception 13
Skills Perception +3
Strength Dexterity Constitution Intelligence Wisdom Charisma
8 15 11 3 12 6

Description

Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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