Iron Golem | Monsters

Type Construct
Hit Points 210 (20d10 + 100)
Armor Class 20
Challenge 16, 15000 XP
Speed 30 Ft.
Size Large
Alignment Unaligned
Languages Understands The Languages Of Its Creator But Can't Speak
Senses Darkvision 120 Ft., Passive Perception 10
Skills
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons That Aren't Adamantine
Strength Dexterity Constitution Intelligence Wisdom Charisma
24 9 20 3 11 1

Description

Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two melee attacks.

Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Poison Breath (Recharge 5-6). The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (l0d8) poison damage on a failed save, or half as much damage on a successful one.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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