Hunter Shark | Monsters

Type Beast
Hit Points 45 (6d10 + 12)
Armor Class 12
Challenge 2, 450 XP
Speed Swim 40 Ft.
Size Large
Alignment Unaligned
Languages
Senses Darkvision 30 Ft., Passive Perception 12
Skills Perception +2
Strength Dexterity Constitution Intelligence Wisdom Charisma
18 13 15 1 10 4

Description

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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