Hobgoblin | Monsters
Type | Humanoid |
---|---|
Hit Points | 11 (2d8 + 2) |
Armor Class | 18 |
Challenge | 1/2, 100 XP |
Speed | 30 Ft. |
Size | Medium |
Alignment | Lawful Evil |
Languages | Common, Goblin |
Senses | Darkvision 60 Ft., Passive Perception 10 |
Skills |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
13 | 12 | 12 | 10 | 10 | 9 |
Description
Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.
Actions
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.