Hobgoblin | Monsters

Type Humanoid
Hit Points 11 (2d8 + 2)
Armor Class 18
Challenge 1/2, 100 XP
Speed 30 Ft.
Size Medium
Alignment Lawful Evil
Languages Common, Goblin
Senses Darkvision 60 Ft., Passive Perception 10
Skills
Strength Dexterity Constitution Intelligence Wisdom Charisma
13 12 12 10 10 9

Description

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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